10/26/2022 0 Comments Rebel galaxy fighters![]() Cargo can be sold to traders or at stations through a simplified market system that fluctuates depending on activity in that sector, like armed conflicts requiring militaristic equipment or famine requiring foodstuffs to be delivered. Rebel galaxy fighters full#Destroying ships can result in dropped cargo or storage containers (glorified space treasure chests) full of loot, or a bounty reward if that ship is a wanted target. The archetypes to space game activities are combat, trade, mining, and missions, and these are all means of getting credits in Rebel Galaxy, although mining is a low payoff time-sink more than anything else. Speaking of upgrades, that’s where the vast majority of your money will be invested in - Better ways of blowing up people and better ways of keeping from blowing up. The fun is typically drained however when you encounter a fleet of fighters on their own who will swarm you in moments, spamming turret and missile fire that drain your defenses faster than you can blink, or when you warp to a new sector only to discover that the enemies there make short work of your defenses and you have to warp back in order to upgrade. While the combat is lacking in terms of strategy and tactics, the frantic nature of large skirmishes never fails to be great fun to take part in regardless of if it’s just you and a hired mercenary or if it’s happening upon the local militia coming to blows with pirates. ![]() Ships have four stages of defense: Deflectors which can be drained to negate damage, shields that protect the armor plating on one of four sides of the ship, and finally the hull which is a ship’s ‘health’. Even with an assortment of different weapon types (lasers, energy launchers, mines, EMP, shield leechers, etc), buzzing in behind a ship to avoid being lit up by their main cannons can be a sure fire tactic if you can avoid other ships, although later on capital ships get incredible defensive upgrades that take a long time to whittle down. Your main strategy will likely be wiping out the fighters first before slipping behind capital ships to avoid their broadside fire - In fact this will likely be your only strategy through the whole entire game, unfortunately. Combat will generally involve a handful of capital ships accompanied by a variety of fighters versus yourself, with the former also firing at you with their broadsides and whatever else they have. Your ship can also be equipped with turrets, secondary weapons like missiles or flak, and of course a variety of components and defensive measures which you will need if you want to survive later sectors. This results in capital ships jockeying for better position to unload their broadsides into opposition without receiving counter-fire of their own since a fully charged broadside volley will inflict heavy damage on shields and armor, nevermind tear gunships asunder. ![]() The main source of firepower for both enemies and yourself will be the broadside cannons, side-mounted weaponry that can be charged up for better efficiency and accuracy. This may sound bizarre, but the combat has been built around this fact it’s set up naval-style, as if ships were set on an ocean and not in space. While other action games in space tend to play with 3D movement or have overhead tactical views, Rebel Galaxy has capital ships locked to a 2D axis while smaller gunships and fighters can buzz around in 3D. ![]() Rebel Galaxy feels more like space cowboys rather than a wide, expansive space opera, and the soundtrack certainly helps bring that out. Rebel Galaxy may lean strongly on the arcade side of the spectrum, but for all of its options and customization choices when it comes to kitting out your ship, the strategy and tactical demand is downright non-existent, leaving my time in space feeling very lacking. Having pages of complex mechanics takes away the fun and asks me to resemble more of an actual space captain, but having too little makes me feel like I’m not in a space opera and more of a space spaghetti western. As someone with an interest in space games, I’ve been after a game that falls somewhere in the middle of this spectrum while leaning towards the arcadey side, but such a balance is a pipe dream. "Being a space cowboy can only be so fun until the lack of depth and grind-savvy nature brings things down."Īction games set in space tend to, at least from my point of view, fall into two categories simulation heavy or too arcadey. ![]()
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